godot-cpp/.github/workflows/ci.yml

130 lines
4.3 KiB
YAML

name: Continuous integration
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC)
os: ubuntu-18.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.release.64.a
godot_zip: Godot_v3.4-stable_linux_server.64.zip
executable: Godot_v3.4-stable_linux_server.64
- name: 🏁 Windows (x86_64, MSVC)
os: windows-2019
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.64.lib
- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.64.a
flags: use_mingw=yes
- name: 🍎 macOS (universal)
os: macos-11
platform: osx
artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.osx.release.64.a
flags: macos_arch=universal
godot_zip: Godot_v3.4-stable_osx.universal.zip
executable: Godot.app/Contents/MacOS/Godot
- name: 🤖 Android (arm64)
os: ubuntu-18.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
flags: android_arch=arm64v8
- name: 🍏 iOS (arm64)
os: macos-11
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.release.arm64.a
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Linux dependencies
if: ${{ matrix.platform == 'linux' }}
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
- name: Install scons
run: |
python -m pip install scons
- name: Windows dependency (MinGW)
if: ${{ matrix.platform == 'windows' }}
uses: egor-tensin/setup-mingw@v2
- name: Build godot-cpp (debug)
run: |
scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }} -j2
- name: Build test without rebuilding godot-cpp (debug)
run: |
cd test
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no -j2
- name: Build test and godot-cpp (release)
run: |
cd test
scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }} -j2
- name: Run test GDNative library
if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
run: |
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/${{ matrix.godot_zip }}
unzip ${{ matrix.godot_zip }}
./${{ matrix.executable }} --path test -s script.gd
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: ${{ matrix.artifact-name }}
path: ${{ matrix.artifact-path }}
if-no-files-found: error
static-checks:
name: Static Checks (clang-format)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
- name: Install dependencies
run: |
sudo apt-get install -qq dos2unix recode clang-format-11
sudo update-alternatives --remove-all clang-format
sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
- name: Style checks via clang-format
run: |
bash ./misc/scripts/clang_format.sh