godot-cpp/include/godot/core/String.h

137 lines
2.2 KiB
C++

#ifndef STRING_H
#define STRING_H
namespace godot {
#include <godot/godot_string.h>
#include <string.h>
class String
{
godot_string _godot_string;
public:
String()
{
godot_string_new(&_godot_string);
}
String(const char *contents)
{
godot_string_new_data(&_godot_string, contents, strlen(contents));
}
String(const wchar_t *contents)
{
// @Todo
// godot_string_new_data(&_godot_string, contents, strlen(contents));
godot_string_new(&_godot_string);
}
String(const wchar_t c)
{
// @Todo
godot_string_new(&_godot_string);
}
String(const String& other)
{
godot_string_new(&_godot_string);
godot_string_copy_string(&_godot_string, &other._godot_string);
}
~String()
{
godot_string_destroy(&_godot_string);
}
String substr(int p_from,int p_chars) const
{
return String(); // @Todo
}
wchar_t &operator [](const int idx)
{
return *godot_string_operator_index(&_godot_string, idx);
}
wchar_t operator [](const int idx) const
{
return *godot_string_operator_index((godot_string *) &_godot_string, idx);
}
int length() const
{
int len = 0;
godot_string_get_data(&_godot_string, nullptr, &len);
return len;
}
bool operator ==(const String &s)
{
return godot_string_operator_equal(&_godot_string, &s._godot_string);
}
bool operator !=(const String &s)
{
return !(*this == s);
}
String operator +(const String &s)
{
String new_string;
godot_string_operator_plus(&new_string._godot_string, &_godot_string, &s._godot_string);
return new_string;
}
void operator +=(const String &s)
{
// @Todo
godot_string_operator_plus(&_godot_string, &_godot_string, &s._godot_string);
}
void operator +=(const wchar_t c)
{
// @Todo
}
bool operator <(const String &s)
{
return godot_string_operator_less(&_godot_string, &s._godot_string);
}
bool operator <=(const String &s)
{
return godot_string_operator_less(&_godot_string, &s._godot_string) || (*this == s);
}
bool operator >(const String &s)
{
return !(*this <= s);
}
bool operator >=(const String &s)
{
return !(*this < s);
}
const wchar_t *c_string()
{
return godot_string_c_str(&_godot_string);
}
};
}
#endif // STRING_H