43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#ifndef GODOT_CPP_WEBSOCKETSERVER_HPP
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#define GODOT_CPP_WEBSOCKETSERVER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "WebSocketMultiplayerPeer.hpp"
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namespace godot {
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class WebSocketServer : public WebSocketMultiplayerPeer {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "WebSocketServer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static WebSocketServer *_new();
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// methods
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bool is_listening() const;
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Error listen(const int64_t port, const PoolStringArray protocols = PoolStringArray(), const bool gd_mp_api = false);
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void stop();
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bool has_peer(const int64_t id) const;
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String get_peer_address(const int64_t id) const;
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int64_t get_peer_port(const int64_t id) const;
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void disconnect_peer(const int64_t id);
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};
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}
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#endif |