48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef GODOT_CPP_WEBSOCKETPEER_HPP
|
|
#define GODOT_CPP_WEBSOCKETPEER_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
#include "WebSocketPeer.hpp"
|
|
|
|
#include "PacketPeer.hpp"
|
|
namespace godot {
|
|
|
|
|
|
class WebSocketPeer : public PacketPeer {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "WebSocketPeer"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
enum WriteMode {
|
|
WRITE_MODE_BINARY = 1,
|
|
WRITE_MODE_TEXT = 0,
|
|
};
|
|
|
|
// constants
|
|
|
|
|
|
static WebSocketPeer *_new();
|
|
|
|
// methods
|
|
WebSocketPeer::WriteMode get_write_mode() const;
|
|
void set_write_mode(const int64_t mode);
|
|
bool is_connected_to_host() const;
|
|
bool was_string_packet() const;
|
|
void close();
|
|
String get_connected_host() const;
|
|
int64_t get_connected_port() const;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |