46 lines
1022 B
C++
46 lines
1022 B
C++
#ifndef GODOT_CPP_THREAD_HPP
|
|
#define GODOT_CPP_THREAD_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
|
|
#include "Reference.hpp"
|
|
namespace godot {
|
|
|
|
class Object;
|
|
|
|
class Thread : public Reference {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "Thread"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
enum Priority {
|
|
PRIORITY_NORMAL = 1,
|
|
PRIORITY_HIGH = 2,
|
|
PRIORITY_LOW = 0,
|
|
};
|
|
|
|
// constants
|
|
|
|
|
|
static Thread *_new();
|
|
|
|
// methods
|
|
Error start(const Object *instance, const String method, const Variant userdata = Variant(), const int64_t priority = 1);
|
|
String get_id() const;
|
|
bool is_active() const;
|
|
Variant wait_to_finish();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |