godot-cpp/include/gen/MeshInstance.hpp

48 lines
1.2 KiB
C++

#ifndef GODOT_CPP_MESHINSTANCE_HPP
#define GODOT_CPP_MESHINSTANCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "GeometryInstance.hpp"
namespace godot {
class Mesh;
class Material;
class MeshInstance : public GeometryInstance {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "MeshInstance"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static MeshInstance *_new();
// methods
void set_mesh(const Ref<Mesh> mesh);
Ref<Mesh> get_mesh() const;
void set_skeleton_path(const NodePath skeleton_path);
NodePath get_skeleton_path();
void set_surface_material(const int64_t surface, const Ref<Material> material);
Ref<Material> get_surface_material(const int64_t surface) const;
void create_trimesh_collision();
void create_convex_collision();
void _mesh_changed();
void create_debug_tangents();
};
}
#endif