godot-cpp/include/gen/VisualScriptSelect.hpp

39 lines
892 B
C++

#ifndef GODOT_CPP_VISUALSCRIPTSELECT_HPP
#define GODOT_CPP_VISUALSCRIPTSELECT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Variant.hpp>
#include <VisualScriptNode.hpp>
namespace godot {
class VisualScriptSelect : public VisualScriptNode {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "VisualScriptSelect"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static VisualScriptSelect *_new();
// methods
void set_typed(const int64_t type);
Variant::Type get_typed() const;
};
}
#endif