46 lines
1019 B
C++
46 lines
1019 B
C++
#ifndef GODOT_CPP_SKY_HPP
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#define GODOT_CPP_SKY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Sky.hpp>
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#include <Resource.hpp>
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namespace godot {
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class Sky : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Sky"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum RadianceSize {
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RADIANCE_SIZE_64 = 1,
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RADIANCE_SIZE_1024 = 5,
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RADIANCE_SIZE_256 = 3,
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RADIANCE_SIZE_512 = 4,
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RADIANCE_SIZE_32 = 0,
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RADIANCE_SIZE_MAX = 7,
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RADIANCE_SIZE_2048 = 6,
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RADIANCE_SIZE_128 = 2,
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};
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// constants
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// methods
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void set_radiance_size(const int64_t size);
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Sky::RadianceSize get_radiance_size() const;
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};
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}
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#endif |