godot-cpp/include/gen/ShortCut.hpp

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945 B
C++

#ifndef GODOT_CPP_SHORTCUT_HPP
#define GODOT_CPP_SHORTCUT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class InputEvent;
class ShortCut : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ShortCut"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static ShortCut *_new();
// methods
void set_shortcut(const Ref<InputEvent> event);
Ref<InputEvent> get_shortcut() const;
bool is_valid() const;
bool is_shortcut(const Ref<InputEvent> event) const;
String get_as_text() const;
};
}
#endif