52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#ifndef GODOT_CPP_PATHFOLLOW2D_HPP
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#define GODOT_CPP_PATHFOLLOW2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Node2D.hpp>
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namespace godot {
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class PathFollow2D : public Node2D {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "PathFollow2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static PathFollow2D *_new();
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// methods
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void set_offset(const double offset);
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double get_offset() const;
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void set_h_offset(const double h_offset);
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double get_h_offset() const;
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void set_v_offset(const double v_offset);
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double get_v_offset() const;
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void set_unit_offset(const double unit_offset);
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double get_unit_offset() const;
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void set_rotate(const bool enable);
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bool is_rotating() const;
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void set_cubic_interpolation(const bool enable);
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bool get_cubic_interpolation() const;
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void set_loop(const bool loop);
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bool has_loop() const;
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void set_lookahead(const double lookahead);
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double get_lookahead() const;
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};
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}
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#endif |