48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef GODOT_CPP_MESHINSTANCE_HPP
|
|
#define GODOT_CPP_MESHINSTANCE_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
|
|
#include <GeometryInstance.hpp>
|
|
namespace godot {
|
|
|
|
class Mesh;
|
|
class Material;
|
|
|
|
class MeshInstance : public GeometryInstance {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "MeshInstance"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
|
|
// constants
|
|
|
|
|
|
static MeshInstance *_new();
|
|
|
|
// methods
|
|
void set_mesh(const Ref<Mesh> mesh);
|
|
Ref<Mesh> get_mesh() const;
|
|
void set_skeleton_path(const NodePath skeleton_path);
|
|
NodePath get_skeleton_path();
|
|
void set_surface_material(const int64_t surface, const Ref<Material> material);
|
|
Ref<Material> get_surface_material(const int64_t surface) const;
|
|
void create_trimesh_collision();
|
|
void create_convex_collision();
|
|
void _mesh_changed();
|
|
void create_debug_tangents();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |