godot-cpp/include/gen/Line2D.hpp

81 lines
2.2 KiB
C++

#ifndef GODOT_CPP_LINE2D_HPP
#define GODOT_CPP_LINE2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Line2D.hpp>
#include <Node2D.hpp>
namespace godot {
class Gradient;
class Texture;
class Line2D : public Node2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Line2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum LineTextureMode {
LINE_TEXTURE_TILE = 1,
LINE_TEXTURE_NONE = 0,
};
enum LineCapMode {
LINE_CAP_NONE = 0,
LINE_CAP_ROUND = 2,
LINE_CAP_BOX = 1,
};
enum LineJointMode {
LINE_JOINT_ROUND = 2,
LINE_JOINT_BEVEL = 1,
LINE_JOINT_SHARP = 0,
};
// constants
static Line2D *_new();
// methods
void set_points(const PoolVector2Array points);
PoolVector2Array get_points() const;
void set_point_position(const int64_t i, const Vector2 position);
Vector2 get_point_position(const int64_t i) const;
int64_t get_point_count() const;
void add_point(const Vector2 position);
void remove_point(const int64_t i);
void set_width(const double width);
double get_width() const;
void set_default_color(const Color color);
Color get_default_color() const;
void set_gradient(const Ref<Gradient> color);
Ref<Gradient> get_gradient() const;
void set_texture(const Ref<Texture> texture);
Ref<Texture> get_texture() const;
void set_texture_mode(const int64_t mode);
Line2D::LineTextureMode get_texture_mode() const;
void set_joint_mode(const int64_t mode);
Line2D::LineJointMode get_joint_mode() const;
void set_begin_cap_mode(const int64_t mode);
Line2D::LineCapMode get_begin_cap_mode() const;
void set_end_cap_mode(const int64_t mode);
Line2D::LineCapMode get_end_cap_mode() const;
void set_sharp_limit(const double limit);
double get_sharp_limit() const;
void set_round_precision(const int64_t precision);
int64_t get_round_precision() const;
void _gradient_changed();
};
}
#endif