godot-cpp/include/gen/Joint.hpp

41 lines
1.0 KiB
C++

#ifndef GODOT_CPP_JOINT_HPP
#define GODOT_CPP_JOINT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Spatial.hpp>
namespace godot {
class Joint : public Spatial {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Joint"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
void set_node_a(const NodePath node);
NodePath get_node_a() const;
void set_node_b(const NodePath node);
NodePath get_node_b() const;
void set_solver_priority(const int64_t priority);
int64_t get_solver_priority() const;
void set_exclude_nodes_from_collision(const bool enable);
bool get_exclude_nodes_from_collision() const;
};
}
#endif