60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#ifndef GODOT_CPP_HINGEJOINT_HPP
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#define GODOT_CPP_HINGEJOINT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Joint.hpp>
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namespace godot {
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class HingeJoint : public Joint {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "HingeJoint"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum Param {
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PARAM_LIMIT_UPPER = 1,
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PARAM_MOTOR_MAX_IMPULSE = 7,
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PARAM_MAX = 8,
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PARAM_LIMIT_LOWER = 2,
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PARAM_LIMIT_RELAXATION = 5,
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PARAM_LIMIT_SOFTNESS = 4,
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PARAM_MOTOR_TARGET_VELOCITY = 6,
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PARAM_LIMIT_BIAS = 3,
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PARAM_BIAS = 0,
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};
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enum Flag {
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FLAG_USE_LIMIT = 0,
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FLAG_MAX = 2,
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FLAG_ENABLE_MOTOR = 1,
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};
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// constants
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static HingeJoint *_new();
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// methods
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void set_param(const int64_t param, const double value);
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double get_param(const int64_t param) const;
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void set_flag(const int64_t flag, const bool enabled);
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bool get_flag(const int64_t flag) const;
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void _set_upper_limit(const double upper_limit);
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double _get_upper_limit() const;
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void _set_lower_limit(const double lower_limit);
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double _get_lower_limit() const;
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};
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}
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#endif |