godot-cpp/include/gen/EditorFileSystem.hpp

42 lines
1.0 KiB
C++

#ifndef GODOT_CPP_EDITORFILESYSTEM_HPP
#define GODOT_CPP_EDITORFILESYSTEM_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Node.hpp>
namespace godot {
class EditorFileSystemDirectory;
class EditorFileSystem : public Node {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "EditorFileSystem"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
EditorFileSystemDirectory *get_filesystem();
bool is_scanning() const;
double get_scanning_progress() const;
void scan();
void scan_sources();
void update_file(const String path);
EditorFileSystemDirectory *get_filesystem_path(const String path);
String get_file_type(const String path) const;
};
}
#endif