godot-cpp/include/gen/AudioEffectPhaser.hpp

46 lines
1.1 KiB
C++

#ifndef GODOT_CPP_AUDIOEFFECTPHASER_HPP
#define GODOT_CPP_AUDIOEFFECTPHASER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <AudioEffect.hpp>
namespace godot {
class AudioEffectPhaser : public AudioEffect {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "AudioEffectPhaser"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static AudioEffectPhaser *_new();
// methods
void set_range_min_hz(const double hz);
double get_range_min_hz() const;
void set_range_max_hz(const double hz);
double get_range_max_hz() const;
void set_rate_hz(const double hz);
double get_rate_hz() const;
void set_feedback(const double fbk);
double get_feedback() const;
void set_depth(const double depth);
double get_depth() const;
};
}
#endif