108 lines
3.9 KiB
C++
108 lines
3.9 KiB
C++
/**************************************************************************/
|
|
/* pair.hpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef GODOT_PAIR_HPP
|
|
#define GODOT_PAIR_HPP
|
|
|
|
namespace godot {
|
|
|
|
template <typename F, typename S>
|
|
struct Pair {
|
|
F first;
|
|
S second;
|
|
|
|
Pair() :
|
|
first(),
|
|
second() {
|
|
}
|
|
|
|
Pair(F p_first, const S &p_second) :
|
|
first(p_first),
|
|
second(p_second) {
|
|
}
|
|
};
|
|
|
|
template <typename F, typename S>
|
|
bool operator==(const Pair<F, S> &pair, const Pair<F, S> &other) {
|
|
return (pair.first == other.first) && (pair.second == other.second);
|
|
}
|
|
|
|
template <typename F, typename S>
|
|
bool operator!=(const Pair<F, S> &pair, const Pair<F, S> &other) {
|
|
return (pair.first != other.first) || (pair.second != other.second);
|
|
}
|
|
|
|
template <typename F, typename S>
|
|
struct PairSort {
|
|
bool operator()(const Pair<F, S> &A, const Pair<F, S> &B) const {
|
|
if (A.first != B.first) {
|
|
return A.first < B.first;
|
|
}
|
|
return A.second < B.second;
|
|
}
|
|
};
|
|
|
|
template <typename K, typename V>
|
|
struct KeyValue {
|
|
const K key;
|
|
V value;
|
|
|
|
void operator=(const KeyValue &p_kv) = delete;
|
|
_FORCE_INLINE_ KeyValue(const KeyValue &p_kv) :
|
|
key(p_kv.key),
|
|
value(p_kv.value) {
|
|
}
|
|
_FORCE_INLINE_ KeyValue(const K &p_key, const V &p_value) :
|
|
key(p_key),
|
|
value(p_value) {
|
|
}
|
|
};
|
|
|
|
template <typename K, typename V>
|
|
bool operator==(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
|
|
return (pair.key == other.key) && (pair.value == other.value);
|
|
}
|
|
|
|
template <typename K, typename V>
|
|
bool operator!=(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
|
|
return (pair.key != other.key) || (pair.value != other.value);
|
|
}
|
|
|
|
template <typename K, typename V>
|
|
struct KeyValueSort {
|
|
bool operator()(const KeyValue<K, V> &A, const KeyValue<K, V> &B) const {
|
|
return A.key < B.key;
|
|
}
|
|
};
|
|
|
|
} // namespace godot
|
|
|
|
#endif // GODOT_PAIR_HPP
|