godot-cpp/tools
Fabio Alessandrelli 2bf983e638 [SCons] Add "optimize" and "debug_symbols" options
optimize = auto|none|debug|speed|size|0|1|2|3
debug_symbol = True|False

optimize == "auto" will produce:
- "debug" for "debug" builds
- "speed" for "release" builds
2022-09-12 16:52:05 +02:00
..
android.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
ios.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
ios_osxcross.py Rename OSX to macOS. 2022-07-20 11:01:47 +03:00
javascript.py [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00
linux.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
macos.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
macos_osxcross.py Rename OSX to macOS. 2022-07-20 11:01:47 +03:00
my_spawn.py [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00
targets.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00
windows.py [SCons] Add "optimize" and "debug_symbols" options 2022-09-12 16:52:05 +02:00