100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
/*************************************************************************/
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/* example.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EXAMPLE_CLASS_H
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#define EXAMPLE_CLASS_H
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// We don't need windows.h in this plugin but many others do and it throws up on itself all the time
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// So best to include it and make sure CI warns us when we use something Microsoft took for their own goals....
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/viewport.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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using namespace godot;
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class ExampleRef : public RefCounted {
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GDCLASS(ExampleRef, RefCounted);
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protected:
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static void _bind_methods() {}
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public:
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ExampleRef();
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~ExampleRef();
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};
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class Example : public Control {
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GDCLASS(Example, Control);
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protected:
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static void _bind_methods();
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private:
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Vector2 custom_position;
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public:
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// Constants.
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enum Constants {
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FIRST,
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ANSWER_TO_EVERYTHING = 42,
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};
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enum {
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CONSTANT_WITHOUT_ENUM = 314,
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};
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// Functions.
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void simple_func();
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void simple_const_func() const;
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String return_something(const String &base);
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Viewport *return_something_const() const;
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ExampleRef *return_extended_ref() const;
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Ref<ExampleRef> extended_ref_checks(Ref<ExampleRef> p_ref) const;
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Variant varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
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void emit_custom_signal(const String &name, int value);
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// Property.
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void set_custom_position(const Vector2 &pos);
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Vector2 get_custom_position() const;
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// Virtual function override (no need to bind manually).
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virtual bool _has_point(const Vector2 &point) const override;
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};
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VARIANT_ENUM_CAST(Example, Constants);
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#endif // ! EXAMPLE_CLASS_H
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