250 lines
4.0 KiB
C++
250 lines
4.0 KiB
C++
#ifndef POOLARRAYS_H
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#define POOLARRAYS_H
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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#include "Defs.hpp"
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#include "String.hpp"
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#include "Color.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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#include <godot/godot_pool_arrays.h>
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namespace godot {
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class Array;
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class GD_CPP_CORE_API PoolByteArray {
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godot_pool_byte_array _godot_array;
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public:
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PoolByteArray();
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PoolByteArray(const Array& array);
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void append(const uint8_t data);
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void append_array(const PoolByteArray& array);
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int insert(const int idx, const uint8_t data);
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void invert();
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void push_back(const uint8_t data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const uint8_t data);
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uint8_t operator [](const int idx);
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int size();
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~PoolByteArray();
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};
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class GD_CPP_CORE_API PoolIntArray {
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godot_pool_int_array _godot_array;
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public:
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PoolIntArray();
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PoolIntArray(const Array& array);
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void append(const int data);
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void append_array(const PoolIntArray& array);
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int insert(const int idx, const int data);
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void invert();
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void push_back(const int data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const int data);
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int operator [](const int idx);
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int size();
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~PoolIntArray();
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};
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class GD_CPP_CORE_API PoolRealArray {
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godot_pool_real_array _godot_array;
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public:
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PoolRealArray();
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PoolRealArray(const Array& array);
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void append(const real_t data);
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void append_array(const PoolRealArray& array);
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int insert(const int idx, const real_t data);
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void invert();
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void push_back(const real_t data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const real_t data);
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real_t operator [](const int idx);
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int size();
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~PoolRealArray();
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};
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class GD_CPP_CORE_API PoolStringArray {
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godot_pool_string_array _godot_array;
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public:
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PoolStringArray();
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PoolStringArray(const Array& array);
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void append(const String& data);
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void append_array(const PoolStringArray& array);
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int insert(const int idx, const String& data);
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void invert();
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void push_back(const String& data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const String& data);
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String operator [](const int idx);
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int size();
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~PoolStringArray();
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};
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class GD_CPP_CORE_API PoolVector2Array {
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godot_pool_vector2_array _godot_array;
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public:
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PoolVector2Array();
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PoolVector2Array(const Array& array);
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void append(const Vector2& data);
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void append_array(const PoolVector2Array& array);
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int insert(const int idx, const Vector2& data);
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void invert();
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void push_back(const Vector2& data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const Vector2& data);
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Vector2 operator [](const int idx);
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int size();
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~PoolVector2Array();
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};
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class GD_CPP_CORE_API PoolVector3Array {
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godot_pool_vector3_array _godot_array;
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public:
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PoolVector3Array();
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PoolVector3Array(const Array& array);
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void append(const Vector3& data);
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void append_array(const PoolVector3Array& array);
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int insert(const int idx, const Vector3& data);
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void invert();
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void push_back(const Vector3& data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const Vector3& data);
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Vector3 operator [](const int idx);
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int size();
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~PoolVector3Array();
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};
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class GD_CPP_CORE_API PoolColorArray {
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godot_pool_color_array _godot_array;
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public:
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PoolColorArray();
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PoolColorArray(const Array& array);
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void append(const Color& data);
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void append_array(const PoolColorArray& array);
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int insert(const int idx, const Color& data);
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void invert();
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void push_back(const Color& data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const Color& data);
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Color operator [](const int idx);
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int size();
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~PoolColorArray();
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};
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}
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#endif // POOLARRAYS_H
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