47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef GODOT_CPP_VISUALSCRIPTINPUTACTION_HPP
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#define GODOT_CPP_VISUALSCRIPTINPUTACTION_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "VisualScriptInputAction.hpp"
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#include "VisualScriptNode.hpp"
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namespace godot {
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class VisualScriptInputAction : public VisualScriptNode {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "VisualScriptInputAction"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum Mode {
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MODE_RELEASED = 1,
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MODE_PRESSED = 0,
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MODE_JUST_PRESSED = 2,
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MODE_JUST_RELEASED = 3,
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};
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// constants
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static VisualScriptInputAction *_new();
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// methods
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void set_action_name(const String name);
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String get_action_name() const;
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void set_action_mode(const int64_t mode);
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VisualScriptInputAction::Mode get_action_mode() const;
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};
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}
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#endif |