godot-cpp/include/gen/SceneTreeTimer.hpp

35 lines
801 B
C++

#ifndef GODOT_CPP_SCENETREETIMER_HPP
#define GODOT_CPP_SCENETREETIMER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class SceneTreeTimer : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "SceneTreeTimer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
void set_time_left(const double time);
double get_time_left() const;
};
}
#endif