godot-cpp/include/gen/ResourceLoader.hpp

53 lines
1.4 KiB
C++

#ifndef GODOT_CPP_RESOURCELOADER_HPP
#define GODOT_CPP_RESOURCELOADER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class ResourceInteractiveLoader;
class Resource;
class ResourceLoader : public Object {
static ResourceLoader *_singleton;
ResourceLoader();
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline ResourceLoader *get_singleton()
{
if (!ResourceLoader::_singleton) {
ResourceLoader::_singleton = new ResourceLoader;
}
return ResourceLoader::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "ResourceLoader"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
Ref<ResourceInteractiveLoader> load_interactive(const String path, const String type_hint = "");
Ref<Resource> load(const String path, const String type_hint = "", const bool p_no_cache = false);
PoolStringArray get_recognized_extensions_for_type(const String type);
void set_abort_on_missing_resources(const bool abort);
PoolStringArray get_dependencies(const String path);
bool has(const String path);
};
}
#endif