52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#ifndef GODOT_CPP_RANGE_HPP
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#define GODOT_CPP_RANGE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Control.hpp"
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namespace godot {
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class Object;
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class Range : public Control {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Range"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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double get_value() const;
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double get_min() const;
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double get_max() const;
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double get_step() const;
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double get_page() const;
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double get_as_ratio() const;
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void set_value(const double value);
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void set_min(const double minimum);
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void set_max(const double maximum);
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void set_step(const double step);
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void set_page(const double pagesize);
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void set_as_ratio(const double value);
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void set_use_rounded_values(const bool enabled);
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bool is_using_rounded_values() const;
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void set_exp_ratio(const bool enabled);
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bool is_ratio_exp() const;
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void share(const Object *with);
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void unshare();
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};
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}
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#endif |