godot-cpp/include/gen/PacketPeerUDP.hpp

43 lines
1.0 KiB
C++

#ifndef GODOT_CPP_PACKETPEERUDP_HPP
#define GODOT_CPP_PACKETPEERUDP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "PacketPeer.hpp"
namespace godot {
class PacketPeerUDP : public PacketPeer {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "PacketPeerUDP"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static PacketPeerUDP *_new();
// methods
Error listen(const int64_t port, const String bind_address = "*", const int64_t recv_buf_size = 65536);
void close();
Error wait();
bool is_listening() const;
String get_packet_ip() const;
int64_t get_packet_port() const;
Error set_dest_address(const String host, const int64_t port);
};
}
#endif