godot-cpp/include/gen/MobileVRInterface.hpp

46 lines
1.1 KiB
C++

#ifndef GODOT_CPP_MOBILEVRINTERFACE_HPP
#define GODOT_CPP_MOBILEVRINTERFACE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <ARVRInterface.hpp>
namespace godot {
class MobileVRInterface : public ARVRInterface {
public:
static inline const char *___get_class_name() { return (const char *) "MobileVRInterface"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static MobileVRInterface *_new();
// methods
void set_iod(const double iod);
double get_iod() const;
void set_display_width(const double display_width);
double get_display_width() const;
void set_display_to_lens(const double display_to_lens);
double get_display_to_lens() const;
void set_oversample(const double oversample);
double get_oversample() const;
void set_k1(const double k);
double get_k1() const;
void set_k2(const double k);
double get_k2() const;
};
}
#endif