76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
#ifndef GODOT_CPP_MESHDATATOOL_HPP
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#define GODOT_CPP_MESHDATATOOL_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Reference.hpp"
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namespace godot {
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class ArrayMesh;
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class Material;
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class MeshDataTool : public Reference {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "MeshDataTool"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static MeshDataTool *_new();
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// methods
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void clear();
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Error create_from_surface(const Ref<ArrayMesh> mesh, const int64_t surface);
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Error commit_to_surface(const Ref<ArrayMesh> mesh);
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int64_t get_format() const;
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int64_t get_vertex_count() const;
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int64_t get_edge_count() const;
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int64_t get_face_count() const;
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void set_vertex(const int64_t idx, const Vector3 vertex);
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Vector3 get_vertex(const int64_t idx) const;
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void set_vertex_normal(const int64_t idx, const Vector3 normal);
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Vector3 get_vertex_normal(const int64_t idx) const;
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void set_vertex_tangent(const int64_t idx, const Plane tangent);
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Plane get_vertex_tangent(const int64_t idx) const;
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void set_vertex_uv(const int64_t idx, const Vector2 uv);
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Vector2 get_vertex_uv(const int64_t idx) const;
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void set_vertex_uv2(const int64_t idx, const Vector2 uv2);
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Vector2 get_vertex_uv2(const int64_t idx) const;
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void set_vertex_color(const int64_t idx, const Color color);
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Color get_vertex_color(const int64_t idx) const;
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void set_vertex_bones(const int64_t idx, const PoolIntArray bones);
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PoolIntArray get_vertex_bones(const int64_t idx) const;
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void set_vertex_weights(const int64_t idx, const PoolRealArray weights);
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PoolRealArray get_vertex_weights(const int64_t idx) const;
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void set_vertex_meta(const int64_t idx, const Variant meta);
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Variant get_vertex_meta(const int64_t idx) const;
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PoolIntArray get_vertex_edges(const int64_t idx) const;
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PoolIntArray get_vertex_faces(const int64_t idx) const;
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int64_t get_edge_vertex(const int64_t idx, const int64_t vertex) const;
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PoolIntArray get_edge_faces(const int64_t idx) const;
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void set_edge_meta(const int64_t idx, const Variant meta);
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Variant get_edge_meta(const int64_t idx) const;
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int64_t get_face_vertex(const int64_t idx, const int64_t vertex) const;
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int64_t get_face_edge(const int64_t idx, const int64_t edge) const;
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void set_face_meta(const int64_t idx, const Variant meta);
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Variant get_face_meta(const int64_t idx) const;
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Vector3 get_face_normal(const int64_t idx) const;
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void set_material(const Ref<Material> material);
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Ref<Material> get_material() const;
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};
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}
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#endif |