48 lines
1018 B
C++
48 lines
1018 B
C++
#ifndef GODOT_CPP_JSON_HPP
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#define GODOT_CPP_JSON_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Object.hpp"
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namespace godot {
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class JSONParseResult;
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class JSON : public Object {
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static JSON *_singleton;
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JSON();
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline JSON *get_singleton()
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{
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if (!JSON::_singleton) {
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JSON::_singleton = new JSON;
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}
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return JSON::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "JSON"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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String print(const Variant value, const String indent = "", const bool sort_keys = false);
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Ref<JSONParseResult> parse(const String json);
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};
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}
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#endif |