godot-cpp/include/gen/Gradient.hpp

48 lines
1.3 KiB
C++

#ifndef GODOT_CPP_GRADIENT_HPP
#define GODOT_CPP_GRADIENT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Gradient : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Gradient"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static Gradient *_new();
// methods
void add_point(const double offset, const Color color);
void remove_point(const int64_t offset);
void set_offset(const int64_t point, const double offset);
double get_offset(const int64_t point) const;
void set_color(const int64_t point, const Color color);
Color get_color(const int64_t point) const;
Color interpolate(const double offset);
int64_t get_point_count() const;
void set_offsets(const PoolRealArray offsets);
PoolRealArray get_offsets() const;
void set_colors(const PoolColorArray colors);
PoolColorArray get_colors() const;
};
}
#endif