64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#ifndef GODOT_CPP_ENGINE_HPP
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#define GODOT_CPP_ENGINE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Object.hpp"
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namespace godot {
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class MainLoop;
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class Object;
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class Engine : public Object {
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static Engine *_singleton;
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Engine();
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline Engine *get_singleton()
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{
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if (!Engine::_singleton) {
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Engine::_singleton = new Engine;
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}
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return Engine::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "Engine"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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void set_iterations_per_second(const int64_t iterations_per_second);
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int64_t get_iterations_per_second() const;
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void set_physics_jitter_fix(const double physics_jitter_fix);
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double get_physics_jitter_fix() const;
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void set_target_fps(const int64_t target_fps);
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int64_t get_target_fps() const;
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void set_time_scale(const double time_scale);
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double get_time_scale();
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int64_t get_frames_drawn();
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double get_frames_per_second() const;
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MainLoop *get_main_loop() const;
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Dictionary get_version_info() const;
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bool is_in_physics_frame() const;
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bool has_singleton(const String name) const;
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Object *get_singleton(const String name) const;
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void set_editor_hint(const bool enabled);
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bool is_editor_hint() const;
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};
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}
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#endif |