godot-cpp/include/gen/EditorPlugin.hpp

118 lines
4.0 KiB
C++

#ifndef GODOT_CPP_EDITORPLUGIN_HPP
#define GODOT_CPP_EDITORPLUGIN_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node.hpp"
namespace godot {
class InputEvent;
class Control;
class Camera;
class EditorSpatialGizmo;
class Spatial;
class Object;
class ConfigFile;
class ToolButton;
class Script;
class Texture;
class UndoRedo;
class EditorImportPlugin;
class EditorSceneImporter;
class EditorExportPlugin;
class EditorInterface;
class EditorPlugin : public Node {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "EditorPlugin"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum DockSlot {
DOCK_SLOT_MAX = 8,
DOCK_SLOT_LEFT_BL = 1,
DOCK_SLOT_RIGHT_BR = 7,
DOCK_SLOT_RIGHT_UR = 6,
DOCK_SLOT_LEFT_UR = 2,
DOCK_SLOT_LEFT_UL = 0,
DOCK_SLOT_RIGHT_UL = 4,
DOCK_SLOT_RIGHT_BL = 5,
DOCK_SLOT_LEFT_BR = 3,
};
enum CustomControlContainer {
CONTAINER_TOOLBAR = 0,
CONTAINER_SPATIAL_EDITOR_BOTTOM = 3,
CONTAINER_CANVAS_EDITOR_SIDE = 5,
CONTAINER_SPATIAL_EDITOR_SIDE = 2,
CONTAINER_SPATIAL_EDITOR_MENU = 1,
CONTAINER_CANVAS_EDITOR_BOTTOM = 6,
CONTAINER_PROPERTY_EDITOR_BOTTOM = 7,
CONTAINER_CANVAS_EDITOR_MENU = 4,
};
// constants
static EditorPlugin *_new();
// methods
bool forward_canvas_gui_input(const Ref<InputEvent> event);
void forward_draw_over_viewport(const Control *overlay);
void forward_force_draw_over_viewport(const Control *overlay);
bool forward_spatial_gui_input(const Camera *camera, const Ref<InputEvent> event);
Ref<EditorSpatialGizmo> create_spatial_gizmo(const Spatial *for_spatial);
String get_plugin_name();
Object *get_plugin_icon();
bool has_main_screen();
void make_visible(const bool visible);
void edit(const Object *object);
bool handles(const Object *object);
Dictionary get_state();
void set_state(const Dictionary state);
void clear();
void save_external_data();
void apply_changes();
PoolStringArray get_breakpoints();
void set_window_layout(const Ref<ConfigFile> layout);
void get_window_layout(const Ref<ConfigFile> layout);
void add_control_to_container(const int64_t container, const Object *control);
ToolButton *add_control_to_bottom_panel(const Object *control, const String title);
void add_control_to_dock(const int64_t slot, const Object *control);
void remove_control_from_docks(const Object *control);
void remove_control_from_bottom_panel(const Object *control);
void remove_control_from_container(const int64_t container, const Object *control);
void add_tool_menu_item(const String name, const Object *handler, const String callback, const Variant ud = Variant());
void add_tool_submenu_item(const String name, const Object *submenu);
void remove_tool_menu_item(const String name);
void add_custom_type(const String type, const String base, const Ref<Script> script, const Ref<Texture> icon);
void remove_custom_type(const String type);
void add_autoload_singleton(const String name, const String path);
void remove_autoload_singleton(const String name);
int64_t update_overlays() const;
void make_bottom_panel_item_visible(const Object *item);
void hide_bottom_panel();
UndoRedo *get_undo_redo();
void queue_save_layout() const;
void add_import_plugin(const Ref<EditorImportPlugin> importer);
void remove_import_plugin(const Ref<EditorImportPlugin> importer);
void add_scene_import_plugin(const Ref<EditorSceneImporter> scene_importer);
void remove_scene_import_plugin(const Ref<EditorSceneImporter> scene_importer);
void add_export_plugin(const Ref<EditorExportPlugin> exporter);
void remove_export_plugin(const Ref<EditorExportPlugin> exporter);
void set_input_event_forwarding_always_enabled();
void set_force_draw_over_forwarding_enabled();
EditorInterface *get_editor_interface();
};
}
#endif