44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#ifndef GODOT_CPP_CAPSULEMESH_HPP
|
|
#define GODOT_CPP_CAPSULEMESH_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
|
|
#include "PrimitiveMesh.hpp"
|
|
namespace godot {
|
|
|
|
|
|
class CapsuleMesh : public PrimitiveMesh {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "CapsuleMesh"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
|
|
// constants
|
|
|
|
|
|
static CapsuleMesh *_new();
|
|
|
|
// methods
|
|
void set_radius(const double radius);
|
|
double get_radius() const;
|
|
void set_mid_height(const double mid_height);
|
|
double get_mid_height() const;
|
|
void set_radial_segments(const int64_t segments);
|
|
int64_t get_radial_segments() const;
|
|
void set_rings(const int64_t rings);
|
|
int64_t get_rings() const;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |