godot-cpp/tools/methods.py

62 lines
2.1 KiB
Python

import os
# Useful methods for custom scripts
# A utility function for getting the name of an unblocked file
def _get_unblocked_file_name(original_file_path, new_file_ext, max_files=256, keep_newest_one=True):
lib_dir = os.path.normpath(os.path.dirname(original_file_path))
lib_name = os.path.splitext(os.path.basename(original_file_path))[0]
# Collect all matching files
found_files = [
f
for f in os.listdir(lib_dir)
if os.path.isfile(os.path.join(lib_dir, f)) and f.startswith(lib_name) and f.endswith("." + new_file_ext)
]
found_files = sorted(found_files, key=lambda x: os.path.getmtime(os.path.join(lib_dir, x)))
# Clean up the old files if possible, except for the newest one
if found_files:
if keep_newest_one:
found_files.pop()
for f in found_files:
try:
os.remove(os.path.join(lib_dir, f))
except:
pass
# Search for a unblocked file name
file_name = ""
for s in range(max_files):
file_name = "{}_{}.{}".format(os.path.join(lib_dir, lib_name), s, new_file_ext)
if not os.path.exists(file_name):
break
try:
with open(file_name, "a") as f:
pass
except IOError:
continue
break
return file_name
# This is necessary to support debugging and Hot-Reload at the same time when building using MSVC
def msvc_try_rename_pdb(env, full_lib_path):
if not env.get("is_msvc", False):
print("Renaming the PDB file will be ignored because of a compiler mismatch.")
return
if not env["debug_symbols"]:
print("Renaming the PDB file will be ignored because debug symbols generation is disabled.")
return
if not env["use_hot_reload"]:
print("Renaming the PDB file will be ignored because Hot-Reload is disabled.")
return
pdb_name = _get_unblocked_file_name(full_lib_path, "pdb")
print("New path to the PDB: " + pdb_name)
# Explicit assignment of the PDB path
env.Append(LINKFLAGS=["/PDB:" + pdb_name])