232 lines
7.6 KiB
YAML
232 lines
7.6 KiB
YAML
name: Continuous integration
|
|
on: [push, pull_request]
|
|
|
|
env:
|
|
# Only used for the cache key. Increment version to force clean build.
|
|
GODOT_BASE_BRANCH: master
|
|
|
|
concurrency:
|
|
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
|
|
cancel-in-progress: true
|
|
|
|
jobs:
|
|
build:
|
|
name: ${{ matrix.name }}
|
|
runs-on: ${{ matrix.os }}
|
|
strategy:
|
|
fail-fast: false
|
|
matrix:
|
|
include:
|
|
- name: 🐧 Linux (GCC)
|
|
os: ubuntu-20.04
|
|
platform: linux
|
|
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
|
|
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
|
|
run-tests: true
|
|
cache-name: linux-x86_64
|
|
|
|
- name: 🐧 Linux (GCC, Double Precision)
|
|
os: ubuntu-20.04
|
|
platform: linux
|
|
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
|
|
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
|
|
flags: precision=double
|
|
run-tests: false
|
|
cache-name: linux-x86_64-f64
|
|
|
|
- name: 🏁 Windows (x86_64, MSVC)
|
|
os: windows-2019
|
|
platform: windows
|
|
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
|
|
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
|
|
run-tests: false
|
|
cache-name: windows-x86_64-msvc
|
|
|
|
- name: 🏁 Windows (x86_64, MinGW)
|
|
os: windows-2019
|
|
platform: windows
|
|
artifact-name: godot-cpp-linux-mingw-x86_64-release
|
|
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
|
|
flags: use_mingw=yes
|
|
run-tests: false
|
|
cache-name: windows-x86_64-mingw
|
|
|
|
- name: 🍎 macOS (universal)
|
|
os: macos-11
|
|
platform: macos
|
|
artifact-name: godot-cpp-macos-universal-release
|
|
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
|
|
flags: arch=universal
|
|
run-tests: false
|
|
cache-name: macos-universal
|
|
|
|
- name: 🤖 Android (arm64)
|
|
os: ubuntu-20.04
|
|
platform: android
|
|
artifact-name: godot-cpp-android-arm64-release
|
|
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
|
|
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64
|
|
run-tests: false
|
|
cache-name: android-arm64
|
|
|
|
- name: 🍏 iOS (arm64)
|
|
os: macos-11
|
|
platform: ios
|
|
artifact-name: godot-cpp-ios-arm64-release
|
|
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
|
|
flags: arch=arm64
|
|
run-tests: false
|
|
cache-name: ios-arm64
|
|
|
|
env:
|
|
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
|
|
|
|
steps:
|
|
- name: Checkout
|
|
uses: actions/checkout@v3
|
|
with:
|
|
submodules: recursive
|
|
|
|
- name: Setup Godot build cache
|
|
uses: ./.github/actions/godot-cache
|
|
with:
|
|
cache-name: ${{ matrix.cache-name }}
|
|
continue-on-error: true
|
|
|
|
- name: Set up Python (for SCons)
|
|
uses: actions/setup-python@v4
|
|
with:
|
|
python-version: '3.x'
|
|
|
|
- name: Linux dependencies
|
|
if: ${{ matrix.platform == 'linux' }}
|
|
run: |
|
|
sudo apt-get update -qq
|
|
sudo apt-get install -qqq build-essential pkg-config
|
|
|
|
- name: Install scons
|
|
run: |
|
|
python -m pip install scons==4.0.0
|
|
|
|
- name: Setup MinGW for Windows/MinGW build
|
|
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }}
|
|
uses: egor-tensin/setup-mingw@v2
|
|
|
|
- name: Generate godot-cpp sources only
|
|
run: |
|
|
scons platform=${{ matrix.platform }} build_library=no ${{ matrix.flags }}
|
|
scons -c
|
|
|
|
- name: Build godot-cpp (debug)
|
|
run: |
|
|
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
|
|
|
|
- name: Build test without rebuilding godot-cpp (debug)
|
|
run: |
|
|
cd test
|
|
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no
|
|
|
|
- name: Build test and godot-cpp (release)
|
|
run: |
|
|
cd test
|
|
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
|
|
|
|
- name: Download latest Godot artifacts
|
|
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
|
|
if: ${{ matrix.run-tests }}
|
|
with:
|
|
repo: godotengine/godot
|
|
branch: master
|
|
event: push
|
|
workflow: linux_builds.yml
|
|
workflow_conclusion: success
|
|
name: linux-editor-mono
|
|
search_artifacts: true
|
|
check_artifacts: true
|
|
ensure_latest: true
|
|
path: godot-artifacts
|
|
|
|
- name: Run tests
|
|
if: ${{ matrix.run-tests }}
|
|
run: |
|
|
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
|
|
./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version
|
|
cd test
|
|
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
|
|
(cd project && (../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true))
|
|
GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh
|
|
|
|
- name: Upload artifact
|
|
uses: actions/upload-artifact@v3
|
|
with:
|
|
name: ${{ matrix.artifact-name }}
|
|
path: ${{ matrix.artifact-path }}
|
|
if-no-files-found: error
|
|
|
|
linux-cmake:
|
|
name: 🐧 Build (Linux, GCC, CMake)
|
|
runs-on: ubuntu-20.04
|
|
steps:
|
|
- name: Checkout
|
|
uses: actions/checkout@v3
|
|
with:
|
|
submodules: recursive
|
|
|
|
- name: Install dependencies
|
|
run: |
|
|
sudo apt-get update -qq
|
|
sudo apt-get install -qqq build-essential pkg-config cmake
|
|
|
|
- name: Build godot-cpp
|
|
run: |
|
|
cmake -DCMAKE_BUILD_TYPE=Release .
|
|
make -j $(nproc) VERBOSE=1
|
|
|
|
- name: Build test GDExtension library
|
|
run: |
|
|
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." .
|
|
make -j $(nproc) VERBOSE=1
|
|
|
|
linux-cmake-ninja:
|
|
name: 🐧 Build (Linux, GCC, CMake Ninja)
|
|
runs-on: ubuntu-20.04
|
|
steps:
|
|
- name: Checkout
|
|
uses: actions/checkout@v3
|
|
with:
|
|
submodules: recursive
|
|
|
|
- name: Install dependencies
|
|
run: |
|
|
sudo apt-get update -qq
|
|
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
|
|
|
|
- name: Build godot-cpp
|
|
run: |
|
|
cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
|
|
cmake --build . -j $(nproc) --verbose
|
|
|
|
- name: Build test GDExtension library
|
|
run: |
|
|
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
|
|
cmake --build . -j $(nproc) --verbose
|
|
|
|
windows-msvc-cmake:
|
|
name: 🏁 Build (Windows, MSVC, CMake)
|
|
runs-on: windows-2019
|
|
steps:
|
|
- name: Checkout
|
|
uses: actions/checkout@v3
|
|
with:
|
|
submodules: recursive
|
|
|
|
- name: Build godot-cpp
|
|
run: |
|
|
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
|
|
cmake --build . --verbose
|
|
|
|
- name: Build test GDExtension library
|
|
run: |
|
|
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
|
|
cmake --build . --verbose
|