godot-cpp/include/core/RID.hpp

36 lines
602 B
C++

#ifndef RID_H
#define RID_H
#include <gdnative/rid.h>
namespace godot {
class Object;
class RID {
godot_rid _godot_rid;
public:
RID();
RID(Object *p);
int32_t get_rid() const;
inline bool is_valid() const {
// is_valid() is not available in the C API...
return *this != RID();
}
bool operator==(const RID &p_other) const;
bool operator!=(const RID &p_other) const;
bool operator<(const RID &p_other) const;
bool operator>(const RID &p_other) const;
bool operator<=(const RID &p_other) const;
bool operator>=(const RID &p_other) const;
};
} // namespace godot
#endif // RID_H