159 lines
5.2 KiB
YAML
159 lines
5.2 KiB
YAML
name: Continuous integration
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on: [push, pull_request]
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.x
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
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cancel-in-progress: true
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jobs:
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build:
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name: ${{ matrix.name }}
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: 🐧 Linux (GCC)
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os: ubuntu-20.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.31-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.release.64.a
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godot_zip: Godot_v3.5-stable_linux_server.64.zip
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executable: Godot_v3.5-stable_linux_server.64
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cache-name: linux-x86_64
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2022
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platform: windows
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.64.lib
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cache-name: windows-x86_64-msvc
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- name: 🏁 Windows (x86_64, MinGW)
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os: windows-2022
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platform: windows
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artifact-name: godot-cpp-linux-mingw-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.64.a
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flags: use_mingw=yes
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cache-name: windows-x86_64-mingw
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- name: 🍎 macOS (universal)
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os: macos-13
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platform: osx
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.osx.release.64.a
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flags: macos_arch=universal
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godot_zip: Godot_v3.5-stable_osx.universal.zip
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executable: Godot.app/Contents/MacOS/Godot
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cache-name: macos-unversal
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- name: 🤖 Android (arm64)
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os: ubuntu-20.04
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platform: android
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artifact-name: godot-cpp-android-arm64-release
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artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
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flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME android_arch=arm64v8
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cache-name: android-arm64
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- name: 🍏 iOS (arm64)
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os: macos-13
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platform: ios
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artifact-name: godot-cpp-ios-arm64-release
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artifact-path: bin/libgodot-cpp.ios.release.arm64.a
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cache-name: ios-arm64
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env:
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SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v4
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with:
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python-version: '3.x'
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- name: Linux dependencies
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if: ${{ matrix.platform == 'linux' }}
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config
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- name: Install scons
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run: |
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python -m pip install scons
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- name: Windows dependency (MinGW)
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if: ${{ matrix.platform == 'windows' }}
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uses: egor-tensin/setup-mingw@v2
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- name: Build godot-cpp (debug)
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run: |
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scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }}
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- name: Build test without rebuilding godot-cpp (debug)
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run: |
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cd test
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scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no
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- name: Build test and godot-cpp (release)
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run: |
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cd test
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scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }}
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- name: Run test GDNative library
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if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
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run: |
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curl -LO https://downloads.tuxfamily.org/godotengine/3.5/${{ matrix.godot_zip }}
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unzip ${{ matrix.godot_zip }}
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./${{ matrix.executable }} --path test -s script.gd
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.artifact-name }}
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path: ${{ matrix.artifact-path }}
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if-no-files-found: error
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static-checks:
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name: 📊 Static Checks (clang-format)
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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- name: Install dependencies
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run: |
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sudo apt-get install -qq dos2unix recode clang-format-11
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sudo update-alternatives --remove-all clang-format
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sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
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- name: Style checks via clang-format
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run: |
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bash ./misc/scripts/clang_format.sh
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- name: Bindings generation checks (ensures get_file_list returns all generated files)
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run: |
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python ./misc/scripts/check_get_file_list.py
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