godot-cpp/.github/workflows/ci.yml

199 lines
6.2 KiB
YAML

name: Continuous integration
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC)
os: ubuntu-18.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
- name: 🐧 Linux (GCC, Double Precision)
os: ubuntu-18.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
flags: float=64
- name: 🏁 Windows (x86_64, MSVC)
os: windows-2019
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib
- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.x86_64.a
flags: use_mingw=yes
- name: 🍎 macOS (universal)
os: macos-11
platform: macos
artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.macos.release.universal.a
flags: arch=universal
- name: 🤖 Android (arm64)
os: ubuntu-18.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.release.arm64.a
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64
- name: 🍏 iOS (arm64)
os: macos-11
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.release.arm64.a
flags: arch=arm64
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v4
with:
python-version: '3.x'
- name: Linux dependencies
if: ${{ matrix.platform == 'linux' }}
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
- name: Install scons
run: |
python -m pip install scons==4.0.0
- name: Setup MinGW for Windows/MinGW build
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }}
uses: egor-tensin/setup-mingw@v2
- name: Build godot-cpp (debug)
run: |
scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }}
- name: Build test without rebuilding godot-cpp (debug)
run: |
cd test
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no
- name: Build test and godot-cpp (release)
run: |
cd test
scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }}
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact-name }}
path: ${{ matrix.artifact-path }}
if-no-files-found: error
linux-cmake:
name: Build (Linux, GCC, CMake)
runs-on: ubuntu-18.04
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake
- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release .
make -j $(nproc)
- name: Build test GDNative library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." .
make -j $(nproc)
linux-cmake-ninja:
name: Build (Linux, GCC, CMake Ninja)
runs-on: ubuntu-18.04
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
cmake --build . -j $(nproc)
- name: Build test GDNative library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
cmake --build . -j $(nproc)
windows-msvc-cmake:
name: Build (Windows, MSVC, CMake)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
cmake --build .
- name: Build test GDNative library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
cmake --build .
static-checks:
name: Static Checks (clang-format)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
- name: Install dependencies
run: |
sudo apt-get install -qq dos2unix recode clang-format-11
sudo update-alternatives --remove-all clang-format
sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
python -m pip install black==22.3.0
- name: Style checks via clang-format
run: |
bash ./misc/scripts/clang_format.sh
- name: Python style checks via black (black_format.sh)
run: |
bash ./misc/scripts/black_format.sh