godot-cpp/include
Daniel Rakos 0939d0f6d1 Fixed memory leak with String objects
The member _godot_string should never be straight out overwritten ever without
first destroying the underlying string object's memory. This change solves the
problem through the introduction of a new private constructor to create String
objects with a pre-existing godot_string handle.
2020-08-15 09:46:23 +02:00
..
core Fixed memory leak with String objects 2020-08-15 09:46:23 +02:00
gen Nativescript 1.1 2018-11-07 21:23:08 +11:00