godot-cpp/include/godot_cpp/variant
Rémi Verschelde 03d1120d6a Merge pull request #850 from Zylann/transform_local
Add Transform3D `translated_local`, `rotated_local`, `scaled_local`
2022-09-19 09:30:11 +02:00
..
aabb.hpp Update copyright year 2022-03-15 10:17:53 +01:00
array_helpers.hpp Update copyright year 2022-03-15 10:17:53 +01:00
basis.hpp Use `quaternion` instead of `quat` in method names 2022-09-18 22:44:18 +01:00
char_string.hpp Update copyright year 2022-03-15 10:17:53 +01:00
char_utils.hpp Update copyright year 2022-03-15 10:17:53 +01:00
color.hpp Add double precision build support. 2022-05-04 15:56:35 +03:00
color_names.inc.hpp Update copyright year 2022-03-15 10:17:53 +01:00
plane.hpp Update copyright year 2022-03-15 10:17:53 +01:00
projection.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
quaternion.hpp Update copyright year 2022-03-15 10:17:53 +01:00
rect2.hpp Update copyright year 2022-03-15 10:17:53 +01:00
rect2i.hpp Update copyright year 2022-03-15 10:17:53 +01:00
transform2d.hpp Update copyright year 2022-03-15 10:17:53 +01:00
transform3d.hpp Add Transform3D `translated_local`, `rotated_local`, `scaled_local` 2022-09-18 23:04:38 +01:00
ucaps.hpp Update copyright year 2022-03-15 10:17:53 +01:00
variant.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
vector2.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
vector2i.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
vector3.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
vector3i.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
vector4.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
vector4i.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00