godot-cpp/cmake/windows.cmake

64 lines
1.9 KiB
CMake

#[=======================================================================[.rst:
Windows
-------
This file contains functions for options and configuration for targeting the
Windows platform
]=======================================================================]
function( windows_options )
option( GODOT_USE_STATIC_CPP "Link MinGW/MSVC C++ runtime libraries statically" ON )
# The below scons variables are controlled via toolchain files instead
# "mingw_prefix" "MinGW prefix"
# "use_llvm" "Use the LLVM compiler (MVSC or MinGW depending on the use_mingw flag)"
# "use_mingw" "Use the MinGW compiler instead of MSVC - only effective on Windows"
endfunction()
function( windows_generate TARGET_NAME )
set( IS_MSVC "$<CXX_COMPILER_ID:MSVC>" )
set( IS_CLANG "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
set( NOT_MSVC "$<NOT:${IS_MSVC}>" )
set( STATIC_CPP "$<BOOL:${GODOT_USE_STATIC_CPP}>")
set( DISABLE_EXCEPTIONS "$<BOOL:${GODOT_DISABLE_EXCEPTIONS}>")
set_target_properties( ${TARGET_NAME}
PROPERTIES
PDB_OUTPUT_DIRECTORY "$<1:${CMAKE_SOURCE_DIR}/bin>"
)
target_compile_definitions( ${TARGET_NAME}
PUBLIC
WINDOWS_ENABLED
$<${IS_MSVC}:
TYPED_METHOD_BIND
NOMINMAX
>
)
target_compile_options( ${TARGET_NAME}
PUBLIC
$<${IS_MSVC}:
$<IF:${STATIC_CPP},/MT,/MD>$<${IS_DEV}:d> # Link microsoft runtime
>
)
target_link_options( ${TARGET_NAME}
PUBLIC
$<${NOT_MSVC}:
-Wl,--no-undefined
$<${STATIC_CPP}:
-static
-static-libgcc
-static-libstdc++
>
>
$<${IS_CLANG}:-lstdc++>
)
common_compiler_flags( ${TARGET_NAME} )
endfunction()