/*************************************************************************/ /* method_ptrcall.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_CPP_METHOD_PTRCALL_HPP #define GODOT_CPP_METHOD_PTRCALL_HPP #include #include #include namespace godot { template struct PtrToArg {}; #define MAKE_PTRARG(m_type) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ typedef m_type EncodeT; \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ }; \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ typedef m_type EncodeT; \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ } #define MAKE_PTRARGCONV(m_type, m_conv) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return static_cast(*reinterpret_cast(p_ptr)); \ } \ typedef m_conv EncodeT; \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_conv *)p_ptr) = static_cast(p_val); \ } \ _FORCE_INLINE_ static m_conv encode_arg(m_type p_val) { \ return static_cast(p_val); \ } \ }; \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return static_cast(*reinterpret_cast(p_ptr)); \ } \ typedef m_conv EncodeT; \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_conv *)p_ptr) = static_cast(p_val); \ } \ _FORCE_INLINE_ static m_conv encode_arg(m_type p_val) { \ return static_cast(p_val); \ } \ } #define MAKE_PTRARG_BY_REFERENCE(m_type) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ typedef m_type EncodeT; \ _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ }; \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ typedef m_type EncodeT; \ _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ } MAKE_PTRARGCONV(bool, uint8_t); // Integer types. MAKE_PTRARGCONV(uint8_t, int64_t); MAKE_PTRARGCONV(int8_t, int64_t); MAKE_PTRARGCONV(uint16_t, int64_t); MAKE_PTRARGCONV(int16_t, int64_t); MAKE_PTRARGCONV(uint32_t, int64_t); MAKE_PTRARGCONV(int32_t, int64_t); MAKE_PTRARG(int64_t); MAKE_PTRARG(uint64_t); // Float types MAKE_PTRARGCONV(float, double); MAKE_PTRARG(double); MAKE_PTRARG(String); MAKE_PTRARG(Vector2); MAKE_PTRARG(Vector2i); MAKE_PTRARG(Rect2); MAKE_PTRARG(Rect2i); MAKE_PTRARG_BY_REFERENCE(Vector3); MAKE_PTRARG_BY_REFERENCE(Vector3i); MAKE_PTRARG(Transform2D); MAKE_PTRARG_BY_REFERENCE(Plane); MAKE_PTRARG(Quaternion); MAKE_PTRARG_BY_REFERENCE(AABB); MAKE_PTRARG_BY_REFERENCE(Basis); MAKE_PTRARG_BY_REFERENCE(Transform3D); MAKE_PTRARG_BY_REFERENCE(Color); MAKE_PTRARG(StringName); MAKE_PTRARG(NodePath); MAKE_PTRARG(RID); // Object doesn't need this. MAKE_PTRARG(Callable); MAKE_PTRARG(Signal); MAKE_PTRARG(Dictionary); MAKE_PTRARG(Array); MAKE_PTRARG(PackedByteArray); MAKE_PTRARG(PackedInt32Array); MAKE_PTRARG(PackedInt64Array); MAKE_PTRARG(PackedFloat32Array); MAKE_PTRARG(PackedFloat64Array); MAKE_PTRARG(PackedStringArray); MAKE_PTRARG(PackedVector2Array); MAKE_PTRARG(PackedVector3Array); MAKE_PTRARG(PackedColorArray); MAKE_PTRARG_BY_REFERENCE(Variant); // This is for Object. template struct PtrToArg { _FORCE_INLINE_ static T *convert(const void *p_ptr) { return reinterpret_cast(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks)); } typedef Object *EncodeT; _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) { *((void **)p_ptr) = p_var ? p_var->_owner : nullptr; } }; template struct PtrToArg { _FORCE_INLINE_ static const T *convert(const void *p_ptr) { return reinterpret_cast(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks)); } typedef const Object *EncodeT; _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) { *((void **)p_ptr) = p_var ? p_var->_owner : nullptr; } }; // Pointers. #define GDVIRTUAL_NATIVE_PTR(m_type) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type *convert(const void *p_ptr) { \ return (m_type *)(*(void **)p_ptr); \ } \ typedef m_type *EncodeT; \ _FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) { \ *((void **)p_ptr) = p_var; \ } \ }; \ \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static const m_type *convert(const void *p_ptr) { \ return (const m_type *)(*(const void **)p_ptr); \ } \ typedef const m_type *EncodeT; \ _FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) { \ *((void **)p_ptr) = p_var; \ } \ } GDVIRTUAL_NATIVE_PTR(bool); GDVIRTUAL_NATIVE_PTR(char); GDVIRTUAL_NATIVE_PTR(char16_t); GDVIRTUAL_NATIVE_PTR(char32_t); GDVIRTUAL_NATIVE_PTR(wchar_t); GDVIRTUAL_NATIVE_PTR(uint8_t); GDVIRTUAL_NATIVE_PTR(uint8_t *); GDVIRTUAL_NATIVE_PTR(int8_t); GDVIRTUAL_NATIVE_PTR(uint16_t); GDVIRTUAL_NATIVE_PTR(int16_t); GDVIRTUAL_NATIVE_PTR(uint32_t); GDVIRTUAL_NATIVE_PTR(int32_t); GDVIRTUAL_NATIVE_PTR(int64_t); GDVIRTUAL_NATIVE_PTR(uint64_t); GDVIRTUAL_NATIVE_PTR(float); GDVIRTUAL_NATIVE_PTR(double); } // namespace godot #endif // ! GODOT_CPP_METHOD_PTRCALL_HPP