#include "example.h" #include #include #include #include using namespace godot; void Example::_bind_methods() { // Methods. ClassDB::bind_method(D_METHOD("simple_func"), &Example::simple_func); ClassDB::bind_method(D_METHOD("simple_const_func"), &Example::simple_const_func); ClassDB::bind_method(D_METHOD("return_something"), &Example::return_something); ClassDB::bind_method(D_METHOD("return_something_const"), &Example::return_something_const); { MethodInfo mi; mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument")); mi.name = "varargs_func"; ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func", &Example::varargs_func, mi); } // Properties. ClassDB::bind_method(D_METHOD("get_custom_position"), &Example::get_custom_position); ClassDB::bind_method(D_METHOD("set_custom_position", "position"), &Example::set_custom_position); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_position"), "set_custom_position", "get_custom_position"); // Signals. ADD_SIGNAL(MethodInfo("custom_signal", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "value"))); ClassDB::bind_method(D_METHOD("emit_custom_signal", "name", "value"), &Example::emit_custom_signal); // Constants. BIND_ENUM_CONSTANT(FIRST); BIND_ENUM_CONSTANT(ANSWER_TO_EVERYTHING); BIND_CONSTANT(CONSTANT_WITHOUT_ENUM); } // Methods. void Example::simple_func() { UtilityFunctions::print("Simple func called."); } void Example::simple_const_func() const { UtilityFunctions::print("Simple const func called."); } String Example::return_something(const String &base) { UtilityFunctions::print("Return something called."); return base; } Viewport *Example::return_something_const() const { UtilityFunctions::print("Return something const called."); if (is_inside_tree()) { Viewport *result = get_viewport(); return result; } return nullptr; } Variant Example::varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error) { UtilityFunctions::print("Varargs called with ", String::num(arg_count), " arguments"); return arg_count; } void Example::emit_custom_signal(const String &name, int value) { emit_signal("custom_signal", name, value); } // Properties. void Example::set_custom_position(const Vector2 &pos) { custom_position = pos; } Vector2 Example::get_custom_position() const { return custom_position; } // Virtual function override. bool Example::_has_point(const Vector2 &point) const { Label *label = get_node