#include #include #include namespace godot { void Vector3i::set_axis(int p_axis, int32_t p_value) { ERR_FAIL_INDEX(p_axis, 3); coord[p_axis] = p_value; } int32_t Vector3i::get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis, 3, 0); return operator[](p_axis); } int Vector3i::min_axis() const { return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2); } int Vector3i::max_axis() const { return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); } Vector3i::operator String() const { return (String::num(x, 0) + ", " + String::num(y, 0) + ", " + String::num(z, 5)); } } // namespace godot