#ifndef NODEPATH_H #define NODEPATH_H #include "String.hpp" #include namespace godot { class NodePath { godot_node_path _node_path; public: NodePath(); NodePath(const NodePath &other); NodePath(const String &from); NodePath(const char *contents); String get_name(const int idx) const; int get_name_count() const; String get_subname(const int idx) const; int get_subname_count() const; bool is_absolute() const; bool is_empty() const; operator String() const; void operator=(const NodePath &other); bool operator==(const NodePath &other); ~NodePath(); }; } // namespace godot #endif // NODEPATH_H