#ifndef GODOT_CPP_VISUALSCRIPTFUNCTIONSTATE_HPP #define GODOT_CPP_VISUALSCRIPTFUNCTIONSTATE_HPP #include #include #include #include #include namespace godot { class Object; class VisualScriptFunctionState : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptFunctionState"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static VisualScriptFunctionState *_new(); // methods void connect_to_signal(const Object *obj, const String signals, const Array args); Variant resume(const Array args = Array()); bool is_valid() const; Variant _signal_callback(const Array& __var_args = Array()); template Variant _signal_callback(Args... args){ return _signal_callback(Array::make(args...)); } }; } #endif