#ifndef GODOT_CPP_PROCEDURALSKY_HPP #define GODOT_CPP_PROCEDURALSKY_HPP #include #include #include #include #include #include namespace godot { class Image; class ProceduralSky : public Sky { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ProceduralSky"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum TextureSize { TEXTURE_SIZE_2048 = 3, TEXTURE_SIZE_512 = 1, TEXTURE_SIZE_256 = 0, TEXTURE_SIZE_4096 = 4, TEXTURE_SIZE_MAX = 5, TEXTURE_SIZE_1024 = 2, }; // constants static ProceduralSky *_new(); // methods void _update_sky(); void set_sky_top_color(const Color color); Color get_sky_top_color() const; void set_sky_horizon_color(const Color color); Color get_sky_horizon_color() const; void set_sky_curve(const double curve); double get_sky_curve() const; void set_sky_energy(const double energy); double get_sky_energy() const; void set_ground_bottom_color(const Color color); Color get_ground_bottom_color() const; void set_ground_horizon_color(const Color color); Color get_ground_horizon_color() const; void set_ground_curve(const double curve); double get_ground_curve() const; void set_ground_energy(const double energy); double get_ground_energy() const; void set_sun_color(const Color color); Color get_sun_color() const; void set_sun_latitude(const double degrees); double get_sun_latitude() const; void set_sun_longitude(const double degrees); double get_sun_longitude() const; void set_sun_angle_min(const double degrees); double get_sun_angle_min() const; void set_sun_angle_max(const double degrees); double get_sun_angle_max() const; void set_sun_curve(const double curve); double get_sun_curve() const; void set_sun_energy(const double energy); double get_sun_energy() const; void set_texture_size(const int64_t size); ProceduralSky::TextureSize get_texture_size() const; void _thread_done(const Ref image); }; } #endif