#ifndef GODOT_CPP_PRISMMESH_HPP #define GODOT_CPP_PRISMMESH_HPP #include #include #include #include #include namespace godot { class PrismMesh : public PrimitiveMesh { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "PrismMesh"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static PrismMesh *_new(); // methods void set_left_to_right(const double left_to_right); double get_left_to_right() const; void set_size(const Vector3 size); Vector3 get_size() const; void set_subdivide_width(const int64_t segments); int64_t get_subdivide_width() const; void set_subdivide_height(const int64_t segments); int64_t get_subdivide_height() const; void set_subdivide_depth(const int64_t segments); int64_t get_subdivide_depth() const; }; } #endif