#ifndef GODOT_CPP_PINJOINT_HPP #define GODOT_CPP_PINJOINT_HPP #include #include #include #include #include namespace godot { class PinJoint : public Joint { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "PinJoint"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Param { PARAM_DAMPING = 1, PARAM_IMPULSE_CLAMP = 2, PARAM_BIAS = 0, }; // constants static PinJoint *_new(); // methods void set_param(const int64_t param, const double value); double get_param(const int64_t param) const; }; } #endif