#ifndef GODOT_CPP_PHYSICS2DSHAPEQUERYPARAMETERS_HPP #define GODOT_CPP_PHYSICS2DSHAPEQUERYPARAMETERS_HPP #include #include #include #include #include namespace godot { class Resource; class Physics2DShapeQueryParameters : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Physics2DShapeQueryParameters"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Physics2DShapeQueryParameters *_new(); // methods void set_shape(const Ref shape); void set_shape_rid(const RID shape); RID get_shape_rid() const; void set_transform(const Transform2D transform); Transform2D get_transform() const; void set_motion(const Vector2 motion); Vector2 get_motion() const; void set_margin(const double margin); double get_margin() const; void set_collision_layer(const int64_t collision_layer); int64_t get_collision_layer() const; void set_exclude(const Array exclude); Array get_exclude() const; }; } #endif