#ifndef GODOT_CPP_PARALLAXLAYER_HPP #define GODOT_CPP_PARALLAXLAYER_HPP #include #include #include #include #include namespace godot { class ParallaxLayer : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ParallaxLayer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ParallaxLayer *_new(); // methods void set_motion_scale(const Vector2 scale); Vector2 get_motion_scale() const; void set_motion_offset(const Vector2 offset); Vector2 get_motion_offset() const; void set_mirroring(const Vector2 mirror); Vector2 get_mirroring() const; }; } #endif